#pragma once

//#include "TCPSock.h"
#include "mytypes.h"
#include "Interfaces.h"
#include "Camera.h"
#include "RigidBody.h"
#include "SInput.h"
#include "Polygon.h"
#include "Collision.h"
#include "PolygonView.h"
#include "ConvexSet.h"
#include "visibility.h"
#include "dynamics.h"
#include "rigidPoly.h"
#include "rigidCircle.h"
#include "text.h"
#include "CircleView.h"
#include "Spring.h"
#include "Buoyancy.h"
#include "RigidCollision.h"
#include "Joint.h"
#include "PolyLine.h"
#include "PolyLineView.h"
#include "pathfinder.h"
#include "Spiral.h"
//#include "Scene.h"

// entry point for the application
poly::IGame* createGame(HINSTANCE, HWND);
